Setting Custom Event To Multicast Causes Crash
I am trying to replicate a function that calls AI animations from the server to clients. All the AI units are based on the superclass BaseUnit Base unit has the custom event EnemyFound_Event. Inside the base unit class, this event does nothing.
Every unit subclassing base unit implements this event by adding the Event Enemy Found Event to the event graph. Because these are inherited events, I can't change them in the individual subclasses. When I go to change the EnemyFound_Event in BaseUnit The engine crashes. Please review the full crash logs and let me know what I can do to fix this.
i just submitted a fix that should address both the crash (assert) and the compile error on the child Blueprint.
change # 2375121 (in Perforce) -or- GitHub link: => https://github.com/EpicGames/UnrealEngine/commit/0b35b1015aa9b381ba3beceee423662af055c5ce
hope this helps! -phil.
answered Dec 03 '14 at 07:45 PM
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