UMG: Set visibilty on text doesn't work at runtime
I'm trying to hide/unhide a textblock but I'm having little luck. I've attached an image which shows my setup, the variable VisVar prints correctly as do all the other prints telling me they communicate correctly.
I've seen other posts about this but am posting here as it was recommended to start a specific thread.
I've also tried to put my variable right in the visibility slot with no luck.
Am I doing something wrong?
asked Nov 14 '14 at 12:18 AM in Blueprint Scripting
After looking through your blueprints I didn't see where you actually set the visibility. I see that you changed the variable but it seems you have yet to apply the change to the visibility setting of the text block.
Here is a simple example of a setup that I used. The example toggles the Visibility of a text block every time a certain button is pressed. After setting the visibility variable I connect it into a "set visibility" node. I believe this is the node that is missing in your blueprints. I hope this helps.
Make it a great day
answered Nov 14 '14 at 02:37 PM
Rudy Q ♦♦ STAFF
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