Why am I not getting any indirect lighting in my scene?
I created a mesh in blender of a small canyon with walls and a ground. I have brought the fbx into unreal, and added a directional light. When I build lighting, I am only seeing direct light. All shadows are pure black. I then added a sky light and built lighting again. Literally no change, still black. Since then, I have tried all settings, boosting intensity in the world settings, in the individual material, still no change.
Here's the interesting thing.... when I boost the indirect lighting intensity and build lighting, the CAMERA gets brighter and has ambient occlusion on the icon. However my scene itself is still black.
Any help? Much appreciated!
asked Nov 14 '14 at 01:51 AM in Rendering
SkyLight need Cubemap Texture or environment geometry with texture.
Direct Light only.
Direct Light and SkyLight with Cubemap texture.
Direct Light and SkyLight with textured Sphere
answered Nov 14 '14 at 09:38 AM
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