Level load working correctly in editor preview but not on iOS device
I am having an issue with going from one map to another, but only on the iOS device itself. I have a simple UMG menu setup, where it loads a couple of buttons. I hit a button to load level one, and the level loads fine. I hit a button in the new level to go back to the main menu, and it works fine in editor / game preview, but not when I launch on iOS (8.1, iPhone 5s) - it just reloads the same level I am on.
Any suggestions as to why it would work fine when playing in editor / mobile preview but not on the device itself? Both load fine, as I can go from menu to level, but just not back from level to menu.
I can post screenshots but it's a very basic onButtonClicked -> open level.
asked Nov 14 '14 at 03:24 AM in Using UE4
Problem solved - I was launching from the Play > On iOS toolbar button, which I guess only transfers the current level opened in the editor and the default level specified in project settings? When I go to file > package for iOS then install the ipa through iTunes it works on my iPhone as expected. Is this the only way to test multiple map loads on device?
What threw me off was that if I use 'play on device' to open the level I was currently on in editor (say a menu) then try to reload said menu from within that menu, the only thing that would open would be the default map.
Thanks again for your help.
thank you snipeye ! Same problem and solved.
answered Jun 15 '17 at 12:07 AM
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