GameMode construction script bug
Hi, Below is a very simple node graph inside the construction script of a game mode blueprint. In the select node there are 5 cars. I'm just telling the game to set the last car as default pawn for this game. Now here is the bug: This works in the editor, in play mode, but it does not work on the mac build. Anybody knows a workaround ? Thank you.
asked Nov 14 '14 at 08:55 AM in Bug Reports
Which version of the editor are you using? There is a bug in 4.5.1 (UE-5465) that is causing the Construction Script in GameModes to not execute, so I guess you're using an earlier version?
In either case, a safer way of doing this would be to use a SpectatorPawn as the Default Pawn Class, and then spawn and possess the pawn on Begin Play.
answered Nov 14 '14 at 03:36 PM
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