Spawned Actor no collission
I have a "Castle" Blueprint that spawns "CastlePillars"
The Castle root is set to OverlapAll, so I can fly through it with my player. CastlePillars are set to BlockAll, but:
If I use SpawnActor inside Castle, the CastlePillars dont Block me, I fly through them. However, when I spawn the Pillars manually on the Level, by draggin them into it, they actually do stop me.
Whats the problem??
asked Nov 14 '14 at 09:57 AM in Using UE4
I was resizing the wrong component of the Pillars.
answered Nov 14 '14 at 03:09 PM
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