Spawned Actor no collission

Greetings

I have a “Castle” Blueprint that spawns “CastlePillars”

The Castle root is set to OverlapAll, so I can fly through it with my player.
CastlePillars are set to BlockAll, but:

If I use SpawnActor inside Castle, the CastlePillars dont Block me, I fly through them.
However, when I spawn the Pillars manually on the Level, by draggin them into it, they actually do stop me.

Whats the problem??

Nvm, solved~

I was resizing the wrong component of the Pillars.