Spawn Projectile with Paper2D?

How would I create a projectile using Paper2D? I cant figure out how to spawn a sprite, and then give it physical properties and a velocity.

Nevermind, I just locked the axis and used a sprite instead of a static mesh! Now onto a new question, how do I scale the sprite when it spawns? Currently its spawning as default size, even though I change the scale in the blueprint via the transformation options.

Once again, figured it out, I just needed to add on event play.