4.6 Preview custom collision channel bug

When making a copy from my project being worked on in 4.5.1 and opening it in 4.6 preview, the collision channels set in my blueprints seem to be misnumbered, resulting in a change of the selected object type collisions in arrays I have set. It doesn’t seem like a huge bug but if someone has set up an entire game with multiple collision checks and tons of blueprints with custom collisions, this could be troubling.

Hi ,

Does this occur in a blank project with no additional content or is it limited to your project that you updated from 4.5.1?

Hi ,

After some digging, we found that this is a known issue and has already been reported as UE-5470. Thank you for your report!