Zooch
(Zooch)
November 14, 2014, 7:09pm
1
Hi guys,
I’ve been following this tutorial on setting up character animations and I’m stuck on the jump animation:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html
Specifically in step 5, it’s saying I should grab the TimeRemaining for my animation, but none of those nodes show up in my context menu (neither in nor out of context). I can’t seem to figure out what I’m doing wrong.
Zooch
(Zooch)
November 14, 2014, 9:14pm
2
The latest conversation running in parallel on the unreal forums can be found here: Jump Animation Sequence - Can't See Necessary Nodes - Character & Animation - Epic Developer Community Forums
The guys on the forums aren’t yet sure of the cause for this either.
Zooch
(Zooch)
November 14, 2014, 10:06pm
3
Geodav on the forums was able to resolve this for me (he ran into this issue about a year ago):
@ plug your state machine into
the final node and compile, then you
should see the time-remaining in the
statemachine conditions