Jump Animation Sequence - Can't See Necessary Nodes in StateMachine

Hi guys,

I’ve been following this tutorial on setting up character animations and I’m stuck on the jump animation:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html

Specifically in step 5, it’s saying I should grab the TimeRemaining for my animation, but none of those nodes show up in my context menu (neither in nor out of context). I can’t seem to figure out what I’m doing wrong.

The latest conversation running in parallel on the unreal forums can be found here: Jump Animation Sequence - Can't See Necessary Nodes - Character & Animation - Epic Developer Community Forums

The guys on the forums aren’t yet sure of the cause for this either.

Geodav on the forums was able to resolve this for me (he ran into this issue about a year ago):

@ plug your state machine into
the final node and compile, then you
should see the time-remaining in the
statemachine conditions