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Jump Animation Sequence - Can't See Necessary Nodes in StateMachine

Hi guys,

I've been following this tutorial on setting up character animations and I'm stuck on the jump animation:

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Jump/index.html

Specifically in step 5, it's saying I should grab the TimeRemaining for my animation, but none of those nodes show up in my context menu (neither in nor out of context). I can't seem to figure out what I'm doing wrong.

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asked Nov 14 '14 at 07:09 PM in Blueprint Scripting

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Zooch
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avatar image Zooch Nov 14 '14 at 09:14 PM

The latest conversation running in parallel on the unreal forums can be found here: https://forums.unrealengine.com/showthread.php?52020-Jump-Animation-Sequence-Can-t-See-Necessary-Nodes

The guys on the forums aren't yet sure of the cause for this either.

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Geodav on the forums was able to resolve this for me (he ran into this issue about a year ago):

@Zooch plug your state machine into the final node and compile, then you should see the time-remaining in the statemachine conditions

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answered Nov 14 '14 at 10:06 PM

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Zooch
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