Hi,
I’m working on a mobile game and while performance is good on low end devices like the iPad Mini, we have a short hiccup whenever a texture needs to be displayed for the first time. This is most annoying with particle effects: whenever an emitter class that hasn’t been spawned before shows up, the game hiccups and this often happen in situations that can cause the player to miss whatever they are trying to do.
I tried to place those emitters in the level itself, off-screen, but that doesn’t work as it seems the textures are only truly loaded when they are visible. I’m thinking of using a SceneCapture to force them to load, but I would like to know if there is a way to load them ahead of time so the game goes smoothly after the level is loaded.