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Animation Mixing it possible ?

Hi I working on animation system for my game, and i have two animations, sword attack and run. It possible to connect this animations so as playing if character is moving and press attack button ? Because if use Animation Blend by Bool attack animation playing but the character does not move legs. I trying mix witch Addtive but this causes strange mesh deformation. I hope for fast help and sorry for my english :).

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asked Nov 14 '14 at 08:29 PM in Using UE4

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luki9914
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So on the upper body you want to play the attack anim but the leg should still play the walking anim? When yes, then take a look at this series: http://www.youtube.com/watch?v=zQrNQtfNOHc&index=16&list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb :)

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answered Nov 14 '14 at 09:01 PM

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fighter5347
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avatar image luki9914 Nov 14 '14 at 10:22 PM

Thanks completely forgot about it.

avatar image luki9914 Nov 26 '14 at 04:53 PM

I have a problem, i working on animation montage from this https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html but i can find last nodes used in this documentation. Where can I find these in UE 4.5 ?

avatar image fighter5347 Nov 26 '14 at 09:08 PM

Which ones exactly? :)

avatar image luki9914 Nov 27 '14 at 10:50 AM

Last nodes on page in link. (Montage Breanching Point)

avatar image fighter5347 Nov 27 '14 at 09:02 PM

You will have to create a branching point (https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html#settingupbranchpoints) Then open the animbp - right click - search for the name of your branch point

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