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Does contructor reset variable references?

Good evening everyone,

I was trying a workaround to pass the player controller to a missile class when i spawn it (since expose on spawn is buggy when using a variable class), So i created a function inside the missile class "InitializeMissile" and passed the controller into it.

Inside the function i save the reference to a variable called "CasterController", but i lose it on Constructor :/

Anyidea what to do about this case?

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asked Nov 14 '14 at 08:36 PM in Blueprint Scripting

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