Hey guys,
Being able to now bake lighting from emissive materials is awesome, however it seems to only emit direct light and doesn’t have any additional bounces.
I set up this scene in two ways - the first being the old school method of a white plane card with a strong spotlight shinning on it, and the new way of assigning an emissive material to the plane (just has a constant 1 node set to a value of 5 in the emissive color channel).
As you can see the emissive material version is missing the green bounce light coming from the ground (using M_Ground_Moss from the starter content as the floor material).
Not sure if I’m missing a check box somewhere or if this is just a technical problem with this method?