Importing Skin-Gizmos to UE4 from 3dsMax

Hi,

I was wondering how can I import the gizmos rollout of Skin modifier to UE4.

After importing the .fbx with the character model and its animations, the changes that I have made with the Gizmos function of the Skin modifier either disappeared or just didn’t got imported, although the skinning portion seems fine.

Did I make any mistake when I was exporting the model from 3ds Max?