Delay nodes causing infinite loops?

while playing in editor my blueprint halts gameplay and points to a delay node and says infinite loop detected i have recently upgraded my project to version 4.5.1 can we no longer use delay nodes.

What is that blueprint network that delay is a part of doing exactly? Can you show the full screenshot of it please?

yes its just a simple on button press increase player size by double

I’ve just set something like that in my pawn BP and i didnt get any infinite loops. It’s either related to that bool you are setting or something else.

the strange thing is i ported these bps from an earlier version of u4 and if i remove the delay all is well the variable is set to trigger off a branch node in a weapon blueprint so the weapon can change size as well. and this isn’t the only delay affected i have a few in the same pawn bp that start to say infinite loop if i remove this one

And thank you for your time to attempt to help im thinking ill just have to redo this whole game system from scratch using version 4.5 with no ported bps

No problem. You probably already tried but have you deleted and then recreated the delay node? I have broken nodes as well sometimes between version switches and it gets fixed when i recreate the node.

still working on this issue Deleting and recreating the nodes does not help so far i have replaced all delay nodes with timelines and still after a few minutes of game play some other nodes shows an infinite loop. this is reallymaking me wonder weather blueprints is actually viable.