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UMG Update Dynamic Material?

I have an UMG set up that has a circular bar which is an "Image" containing a material that changes based on a parameter I control from my HUD. If I draw the material directly through the HUD Blueprint I can see the bar changing, but through my UMG HUD, the bar remains static. Do I have to update my UMG's Image every tick or something? If so, how do I do that?

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asked Nov 15 '14 at 01:47 AM in Blueprint Scripting

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Event Tick is how the do it in the quick start guide.

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answered Dec 07 '14 at 05:59 PM

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