UMG Disable Image Tint

Hi guys,

I have a question in regards to UMG and the tent it puts on every image in Mobile. How do you turn it off? Is there some way to do so in the code or inside the editor?

For the past week I’ve trying to figure out how to get rid of the tint. It renders on top of any image that you use, and basically makes UMG unusable for Mobile.

It seams that the background style controls the image, and the Alpha for the button, which isn’t a big deal unless it also has a horrible tint that renders over it. It would be nice to have a simple checkbox to disable the tint all together.

I’ve attach some screens to give a better demonstration of what I mean.

In the first screenshot I’m showing how everything is suppose to look. It looks great in the editor, and when you play in desktop view, just not in Mobile.

In the Second image I’m showing how the background style controls everything. Which like I said, isn’t a big deal except for the tint.

In the third image I’m showing the settings before I launch in the mobile preview.

Lastly, the fourth image shows how the tint being rendered on top of all my images.

Like I’ve said, I’ve been trying to turn this off for the past week, but nothing I do seems to work. Any suggestions on getting this turned off in Mobile? I am open to doing it in code or the editor, I just need it off.

Of course, as soon as I post this, I figure out something I can do…

Basicly the work around I figured out was to simply open the textures used for the images, and change the RGBCuve to “2”. It’s a dumb work around but at least it counteracts the tint and makes my images look like they’re suppose to.

Hope this helps others.

1 Like

This Has been fixed in UE4.6 - Awesome sauce!

invisiblebattles answer worked for me too and I am using 4.20