About Light Linking

Hi all,
There is a problem when doing lighting with UE4.
I would like create a light that illuminates a specific character, but when doing lighting arrangements with UE4, the light shines on all the objects.
Maya has a Light Linking feature that allows you to define the relationship between lighting and objects.
Does UE4 have any function like this?

Thank you,

Currently it’s not possible, but it has been requested before so we may see it in the future.

Hi,

Lighting channels are not possible with deferred rendering in UE4. UE4 would have to support forward rendering like it did with UE3/UDK.