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Detecting collision between two specific actors?

How would I detect the collision between two actors, being specific? I have a ball (projectile) and a box. I want to know how to detect when the ball hits the box so I can play a sound, and delete both the ball and box.

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asked Nov 15 '14 at 12:14 PM in Blueprint Scripting

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Shirk
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Nevermind, got it. I used tags. alt text

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answered Nov 15 '14 at 04:13 PM

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Shirk
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avatar image HarshiniIsvi Jul 07 '15 at 05:26 PM

Hey, Can you help me out. I cant figure out how to use tags to accomplish that.

avatar image Shirk Jul 07 '15 at 05:33 PM

In whatever actor blueprint you are checking collision for, in the details panel at the bottom there is a section called Tags, just add in a new tag and when you check for collision with Event Hit, use the Actor Has Tag node.

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