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Using Function Pointer as parameter raises error

Hey all!

So I am using a method which uses a Function Pointer as an input parameter.

This is how the declaration and definition look like:


         bool PerformTask(void (AItem::*FunctioPtr)(), uint8 Priority, float Length, bool bSuspendEqualPriority = false);


  bool AItem::PerformTask(void (AItem::*FunctioPtr)(), uint8 Priority, float Length, bool bSuspendEqualPriority)

This setup worked in a prior project, but now it raises a "Unrecognized type 'void'" error. Why is this happening and how could I resolve it?


Product Version: Not Selected
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asked Nov 15 '14 at 01:23 PM in C++ Programming

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Does your function have to be UFUNCTION()?

Does it compile if you dont use UFUNCTION() ?

Let us know!


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answered Nov 16 '14 at 05:48 PM

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avatar image Fluppi393 Nov 16 '14 at 07:16 PM

Omitting the UFUNCTION() declaration did actually solve the problem!

Thanks Rama, also for your article about function pointers!

avatar image Anry Narleyn Aug 24 '16 at 08:11 PM

Greetings, guys. I've got similar question. So is it possible somehow to use function pointers with UFUNCTION macro to call them from blueprints?

avatar image Fluppi393 Aug 24 '16 at 08:48 PM

I don't think that's possible. However you could use the function name as a parameter (the function to call needs to be a UFUNCTION too) and then execute that function via ProcessEvent(FindFunction(FunctionName), NULL) on a UObject derived object.

avatar image Anry Narleyn Aug 25 '16 at 01:11 PM

Thanks, Fluppi, I think that it should work in my case. At least I will try :)

avatar image Ryan Darcey Feb 28 '17 at 05:55 PM

I got this syntax compiling for function declaration, but not sure exactly how to call the function passed in as the parameter. Any ideas?

 void APFCharacter::Exclaim(void (APFCharacter::*ExclaimFunc)(void))

Here's the error:

12>C:\UnrealEngine\Prizefighter\Source\Prizefighter\Private\PFCharacter.cpp(719): error C2064: term does not evaluate to a function taking 0 arguments

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