Rotate Bones via Blueprints
Can I rotate skeletal bones with blueprints? And if the answer is yes, How?
asked Nov 15 '14 at 01:29 PM in Blueprint Scripting
You can either transform bones in AnimationBlueprint or classic Blueprints.
Assuming you have imported a Skeletal Mesh and linked it in a classic Blueprint via PoseableMeshComponent you may want to use the following:
Regarding AnimationBlueprint, this can be done via Transform (Modify) Bone node
answered Nov 15 '14 at 02:17 PM
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