Can I rotate skeletal bones with blueprints?
And if the answer is yes,
How?
You can either transform bones in AnimationBlueprint or classic Blueprints.
Assuming you have imported a Skeletal Mesh and linked it in a classic Blueprint via PoseableMeshComponent you may want to use the following:
Regarding AnimationBlueprint, this can be done via Transform (Modify) Bone node
Thank you, but how to rotate the bone in it’s local space (not world-, or component space)?
You can set the Bone Space to Component Space instead of World space