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Rotate Bones via Blueprints

Can I rotate skeletal bones with blueprints? And if the answer is yes, How?

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asked Nov 15 '14 at 01:29 PM in Blueprint Scripting

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You can either transform bones in AnimationBlueprint or classic Blueprints.

Assuming you have imported a Skeletal Mesh and linked it in a classic Blueprint via PoseableMeshComponent you may want to use the following:

alt text

Regarding AnimationBlueprint, this can be done via Transform (Modify) Bone node

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answered Nov 15 '14 at 02:17 PM

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avatar image spyro Dec 02 '15 at 08:36 PM

Thank you, but how to rotate the bone in it's local space (not world-, or component space)?

avatar image SweetMelodies Dec 03 '15 at 07:28 AM

You can set the Bone Space to Component Space instead of World space

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