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[SOLVED] AutomationTool was unable to run successfully.

Hello (sorry by advance for my unperfect english)

I have a big problem: I can't launch my projects :( I need to show my project as quick as possible for an interview, so please help me :/

I already try:

  • change names of folders and files for avoid whitespace

  • verify nothing is in readOnly

  • check Run at administrator on AutomationTool

  • change Global default server game mode

  • change supported platforms (I only want windows)

  • change build configuration to shipping

  • others think I find here and forget

I try with samples projects and it failed too... here the changelog for First Person Template (blueprints):

 LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
 LogInit: API Version: 2326478
 LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
 LogInit: Compiled with Visual C++: 18.00.21005.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++depot+UE4-Releases+4.5
 LogInit: Command line: 
 LogInit: Base directory: D:/programmes/UnrealEngine/Epic Games/4.5/Engine/Binaries/Win64/
 LogInit: Rocket: 1
 LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
 LogOnline:Warning: No default platform service specified for OnlineSubsystem
 LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 LogInit: Object subsystem initialized
 LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
 LogConsoleResponse:Warning:   Found in ini file 'D:/documents/UnrealProjects/PourAsset/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
 LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)'
 LogConsoleResponse:Warning:   Found in ini file 'D:/documents/UnrealProjects/PourAsset/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogInit: Computer: ME-PC
 LogInit: User: me
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =3.418027 MHz
 LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 65.84 MB used, 65.84 MB peak
 LogMemory: Process Virtual Memory: 40.97 MB used, 40.97 MB peak
 LogMemory: Physical Memory: 2988.07 MB used, 8140.23 MB total
 LogMemory: Virtual Memory: 276.29 MB used, 8388608.00 MB total
 LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
 LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
 LogD3D11RHI: Chosen D3D11 Adapter Id = 0
 LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
 LogD3D11RHI: Async texture creation enabled
 LogTextLocalizationManager: The requested culture ('fr_FR') has no localization data; falling back to 'en' for localization and internationalization data.
 LogContentStreaming: Texture pool size is 0.000000MB
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogDerivedDataCache:Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.03s 45MB C:/Users/me/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/me/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../../documents/UnrealProjects/PourAsset/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/me/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogMeshUtilities: No automatic mesh reduction module available
 LogMeshUtilities: No automatic mesh merging module available
 LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/documents/UnrealProjects/PourAsset/Binaries/Win64. Error: 0
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 SourceControl: Info Source control is disabled
 LogObj: 22915 objects as part of root set at end of initial load.
 LogUObjectAllocator: 4803544 out of 0 bytes used by permanent object pool.
 LogEngine: Initializing Engine...
 LogInit: XAudio2 using 'Haut-parleurs (Périphérique High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogAIModule: Creating AISystem for world NewWorld
 LogDerivedDataCache: Saved boot cache 0.02s 45MB C:/Users/me/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LogAssetRegistry: FAssetRegistry took 0.0094 seconds to start up
 LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
 LogTargetPlatformManager:Display: Building Assets For Windows
 LogTargetPlatformManager:Display: Building Assets For Windows
 SourceControl: Info Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../../documents/UnrealProjects/PourAsset/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000017711A80
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 LogAIModule: Creating AISystem for world Example_Map
 Cmd: MAP CHECKDEP
 MapCheck: New page: Example_Map - Nov 15, 2014, 2:55:43 PM
 MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 64.83ms to complete.
 LogFileHelpers: Loading map 'Example_Map' took 0.269
 LogCollectionManager: Loaded 0 collections in 0.000678 seconds
 LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
 LogCrashTracker: Crashtracker disabled due to settings.
 LogUObjectGlobals:Warning: Failed to find object 'Class None.'
 LogLoad: Full Startup: 8.56 seconds (BP compile: 0.05 seconds)
 LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
 LogAssetRegistry: Asset discovery search completed in 1.7575 seconds
 LogSavePackage: Save=104.263657ms
 LogSavePackage: Moving '../../../../../../../documents/UnrealProjects/PourAsset/Saved/UEDPCExample_Map058490214C048523169E58A631FD957A.tmp' to '../../../../../../../documents/UnrealProjects/PourAsset/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap'
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_d1c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1994_0///////STATCAT_Advanced////
 LogPlayLevel:Display: Running AutomationTool...
 LogPlayLevel:Display: copying UAT log files...
 LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 LogPlayLevel:Display: BUILD FAILED
 LogSavePackage: Save=77.543564ms
 LogSavePackage: Moving '../../../../../../../documents/UnrealProjects/PourAsset/Saved/UEDPCExample_Map9A2B2DA74A07C51FADE744B739D8D7DF.tmp' to '../../../../../../../documents/UnrealProjects/PourAsset/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap'
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a04_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1994_0///////STATCAT_Advanced////
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_1a00_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_1a14_0///////STATCAT_Advanced////
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_147c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1994_0///////STATCAT_Advanced////
 LogPlayLevel:Display: Running AutomationTool...
 LogPlayLevel:Display: copying UAT log files...
 LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 LogPlayLevel:Display: BUILD FAILED
 LogSavePackage: Save=326.769806ms
 LogSavePackage: Moving '../../../../../../../documents/UnrealProjects/PourAsset/Saved/UEDPCExample_Map157F666B4CCCD04EFB7549AF3CFB9539.tmp' to '../../../../../../../documents/UnrealProjects/PourAsset/Saved/Autosaves/Game/Maps/UEDPCExample_Map.umap'
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_a2c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1994_0///////STATCAT_Advanced////
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_19a4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_1a14_0///////STATCAT_Advanced////
 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1288_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_1994_0///////STATCAT_Advanced////
 LogPlayLevel:Display: Running AutomationTool...
 LogPlayLevel:Display: copying UAT log files...
 LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 LogPlayLevel:Display: BUILD FAILED
 BlueprintLog:Warning: Warning Blueprint MyProjectile has been migrated and requires re-saving to avoid import errors
 BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors
 BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors

Thanks, Pierre.

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asked Nov 15 '14 at 01:39 PM in Packaging & Deployment

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pierrota10
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I completely reinstall Visual Studio and that solve my problem, I post it in case some people have same problem :)

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answered Nov 16 '14 at 11:47 PM

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