Mobile shadows break static lighting
I'm trying to get Mobile dynamic shadows working, and it looks awesome - great job - however I have problem and I hope someone can explain to me why this is happening.
Although Dynamic mobile shadows work, they seem to disable any baked lighting I have enabled in my scene (see the attached screenshots)
The lighting is set up as follows :
Everything looks amazing except for 3. When viewed in the editor I see the Purple point light baked into my light maps, when I view on a standalone game I see the Purple point light also baked into my light maps. However on a mobile device or the Mobile previewer I do NOT see the purple point light, it appears that no static lighting is baked into the light maps.
Am I missing something obvious? I have mobile HDR turned on, and Metal turned OFF (I read in another thread this is a known issue with the skylight fill, as with metal on all shadows are pure black).
Any help would be greatly appreciated.
Also, I observe the same with 4.6.0 preview.
We are aware the Skylight for Mobile HDR is not functioning as it should. I have made the development team aware of the issue and we are working to have it resolved. We appreciate your patience and I will continue to gather information on this specific issue to try and find a work around.
Currently I am able to set the "Directional Light" to "Stationary" with "Static Shadows" and "Dynamic Shadows" enabled. Then within the "Pointlight" settings I set that to "Static." And enable "Static Shadows." I do realize this is not the outcome you are looking for, but your "Pointlight" does not disappear, and your lighting is baked.
I will also try and merge these forums threads and get them linked with this post for any other users experiencing this issue. Thank you again for your patience.
answered Nov 17 '14 at 05:09 PM
Hi guys, this is fixed on the main branch as of 2370047. It won't make it for 4.6 unfortunately.
answered Nov 25 '14 at 08:16 PM
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