[BUG] Crash > Export mesh & Create new folder

The editor crashes when creating a folder within the content directory of the project while trying to export a mesh.

Steps to reproduce:

  • pick a mesh in the Content Browser
  • Right-click and choose “Export…” (it will position you inside the content folder by default)
  • click “New folder”
    => crash

Crashes no matter what folder you’re in.

Hello GregBlast,

I have tried reproducing your issue multiple times, but with no success. I followed the steps you provided and could not get a single crash to occur.

A couple of questions.

What version of the editor are you running?

Could you post your dxdiag?

Also, have you changed the file directory/location of your content or Uprojects folders at all?

Thanks,

Was in 4.5.1. If you don’t have it then it must be somehow related to my project. I was actually using Shooter Game. And no I haven’t messed with the folders or anything.

Anyways this is not a big deal as I would only rarely do that. I would create the content folders with the editor functionality. Here I wanted to create a folder to export FBX into, a folder that wouldn’t be visible in the editor because holding only irrelevant data such as fbx files (no uassets).

Well you can actually just create a new folder in your content browser within the editor itself and it will create a folder in the directory as well. Just a change in order really :slight_smile: Glad to hear this isn’t stopping you from developing though!

Let us know if you have any further questions, or need anymore assistance.

Cheers,

Lol yeah I know… I’m not asking for help about anything. Just reporting an issue that’s it ;). I saw it crash when I did something I could reproduce. I decided it would be good to let you know. Now I don’t need to do that ever at all lol. It was just a reflex I had to create a folder from there.

And well I wouldn’t create a folder from the editor because it would be visible in the editor. And for such things I wouldn’t want it to be. It was just to organize the external resources linked to that specific project close to the assets Windows-wise.