Location from Particle Collision

Hey,
I want do do this:
A particle is supposted to spawn a decal at the location of its collision with a surface.
Is there a way to get this location? And if so, would I call that from a blueprint that has the particle system attached to itself?
I’d appreciate your help sooo much!
Thank you!

Kai

Both traces, collisions and overlaps have hit results associated with where they hit. when you have your collision check you should see a hit result you can pull the data from.

okay thank you, for some reason i did nott notice that i could just add an “OnParticleCollide”-Event by clicking “add event” under the particle variable in my script.
but for some reason when i observe the event graph while i have my particle system in the scene placed, its particles do not seem to trigger the event and therefore do not spawn the decal. any thoughts?

hi, were you able to make “OnParticleCollide” event work.