How to verify the equality of an actor's property on all clients and server?

Hello,

To give you a concrete context lets say I’m doing a multicast to execute something on server and all clients on bullet hit. I would like to use the “_Validate” function to check if a specific property of the hit actor is the same on all clients and on the server at that time before allowing the broadcast.

So basically I want the server to retrieve the actor from all clients and verify that the property on them is equal to the one on his one.

Could anyone please tell me how to check the actor on everyone ?

Thanks in advance :slight_smile: