Draw Texture only draws rectangles instead of the actual image

I’m trying to make a system where the HUD displays journal pages to the screen. Whenever I use the draw texture node, it only draws colored rectangles instead of drawing the image that I want. It doesn’t matter what blend mode I use, it still does the same thing. Does the image have to be a specific size or something?

Have you looked at the new UMG stuff? It might make this easier.