Hi guys,
I have some problem with proper display of skeletal mesh which is using an “use animation asset”.
What I have is basically a car going on the path around the building in looped animation. It was all done in 3D studio Max. I have created animation on the path and then I have exported a car with it’s simple bone to FBX, and then I have also exported an animation to a separate FBX.
In UE4 I have imported mesh as skeletal mesh with materials, and then I have imported animation FBX separately using previously imported skeleton of the car in import options to bound those together. I did placed the mesh into the scene and in options I have selected to “Use Animation Asset”. Then I have selected the animation in “Anim to Play” field.
When Playing the scene I have noticed that the car is just disappearing in some frames. Sometimes it is not there at all and then when I move camera bit closer a bit closer to the area when I think it should be, it just appears suddenly from nowhere. But even then, when I just turn away for a sec, and look back where it was a second ago - it is gone again, but when you move the camera or walk forward it appears again.
Please let me know what would be the way to fix this problem
thanks in advance
J