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how to make texture variations on tile?

I need to create an effect like this on a material

alt text

tiling an 512 texture but with small variations on each tile. is it possible?

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asked Nov 16 '14 at 01:17 PM in Everything Else

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yes, you could LERP either diffuse colors/roughness values/normals with a cloud texture to get more variation.

http://gametextures.com/blog/2014/09/30/using-gametextures-in-unreal-engine-4/ < this tutorial (I think the 2nd page) does just something like that with the roughness. it can be applied to other channels as well of course :)

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answered Nov 16 '14 at 02:39 PM

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avatar image gustavorios2 Nov 16 '14 at 03:09 PM

I get it to work doing this:

alt text

I changed the TexCoord values until it matches the "main" single texture

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