how to make texture variations on tile?
I need to create an effect like this on a material
tiling an 512 texture but with small variations on each tile. is it possible?
asked Nov 16 '14 at 01:17 PM in Everything Else
yes, you could LERP either diffuse colors/roughness values/normals with a cloud texture to get more variation.
http://gametextures.com/blog/2014/09/30/using-gametextures-in-unreal-engine-4/ < this tutorial (I think the 2nd page) does just something like that with the roughness. it can be applied to other channels as well of course :)
answered Nov 16 '14 at 02:39 PM
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