Im trying to figure out how I can play a looping sound when the player is moving, but have it stop when no longer moving. My player doesnt have any animations, so I cant link it to a frame or anything like that.
Another thing you can do is make an integer clamped between 0-100, every tick of holding a movement command increases it by 1, then tie the volume of your footstep audio to this variable.
With tweaking this can make a nice way for the footsteps to get louder/softer depending on your speed