Why do I fall through the floor when launching, but not playing in the editor?

I have seen one other person who had a similar issue, but I was not able to resolve it from the answers there. Basically when I launch the game I immediately fall through the floor, but I can play in editor just fine. My other projects work fine on launch. I read this might be because the first map you make in any project becomes “persistent”, and every other map is a sub level? So my projects that are working only have one map, but on my “problem” project I was trying to start on the second map. I have looked at trying to make that map persistent, but no luck. Anyone have any suggestions or clarification? I even deleted the first map, but it’s still having the same problem. Someone mentioned freezing your character (no gravity, no input) until the map has fully loaded. I may start googling how to do that but I am hoping for a little more info about the situation. Thanks!

I am haveing this same problem

If anyone else is having this problem, try enabling the Should Block on Load option in your Load Stream Level nodes.

I did this. My character still falls through the map for some weird reason

Fixed it for me. Thank you :slight_smile:

Also fixed it for me. The level that was loading where my character was supposed to land was not persistent. I was previously relying on automatic loading since I am using world composition. But I added the Load Stream Level node in my persistent level’s blueprint and enabled Should Block on Load and now the character no longer falls through in launch. Thanks!