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How to pass a UMG UI element into a blueprint function?


I am creating a UI with UMG, and have created some blueprint functions in the graph to scale/position elements based on the screen resolution.

However, I can't work out how to pass these objects into my function. My UI elements are Scale Boxes, however I can't find this as a variable type when I add an Input to a function. Is this even possible?


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asked Nov 16 '14 at 06:45 PM in Blueprint Scripting

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