How to pass a UMG UI element into a blueprint function?
I am creating a UI with UMG, and have created some blueprint functions in the graph to scale/position elements based on the screen resolution.
However, I can't work out how to pass these objects into my function. My UI elements are Scale Boxes, however I can't find this as a variable type when I add an Input to a function. Is this even possible?
asked Nov 16 '14 at 06:45 PM in Blueprint Scripting
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