How can I make ServerTravel function work with dedicated server?
I am trying to use ServerTravel(URL, true) to change server and client levels seamlessly. However, after the server calls ServerTravel(URL, true), the client seems not to connect to the server go into the new level. I got this error when i do ServerTravel: LogNet: NotifyAcceptingConnection: Server "MapName" refused
My situation is almost similar as this post: https://answers.unrealengine.com/questions/50860/bp-change-level-map-in-multiplayer.html
Anyone knows how to solve this problem so that I can load levels seamlessly?
Thank you for your help.
asked Nov 17 '14 at 01:35 AM in C++ Programming
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