Is there a config option to enable higher resolution for retina displays?
I just downloaded the latest Unreal engine and launched it up on my Macbook Pro 15" retina.
The launcher and the editor aren't retina ready. And this is a huge bummer. It looks terribly pixelated and I am constantly distracted by it.
Is there a config option to enable higher resolution. Do I need to build it with some specific flags?
Not yet - high DPI support is something we want to add to Slate (the UI framework) and it is fairly high on the list but we haven't had a chance to implement yet.
UPDATE - 10/12/2016
As of 4.14, we've add a commandline parameter to enable a High DPI / DPI Aware mode, you'll need to pass
to the editor when you start it. There are some known issues that still need to be resolved with some UI. If you want to try it out in 4.14, give it a go and as always report any problems you encounter with any of the editor UIs when in this mode.
Today "-enablehighdpi" stopped working. I restarted an editor and everything all of a sudden became very small. I rebooted my PC - no changes, everything is too small. Interesting thing is that project selection window when you start the engine is correct (high dpi), but inside editor - all small. Rebooted few times - no changes. Windows scaling settings for UE4Editor.exe are disabled.
answered Jul 03 '17 at 07:49 PM
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