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Scene capture 2d ignores post processing materials?

I'm currently unable to get SceneCapture2D to use my Post Process Material - at all.

I've tried with a Post Process Volume as well as adding the material under Misc->Blendables on the SceneCapture2D itself. No change.

The post process itself works just fine in the editor and in play - I see the intended effect, but the scene capture ignores it, completely. The view it captures is without any changes from post-processing. In the Scene Capture->Capture Source dropdown I have selected Final Color (LDR With PostProcess). This doesn't affect the result.

This is a pretty large hiccup - any workaround for this?

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asked Nov 17 '14 at 08:37 AM in Rendering

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Backov
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3 answers: sort voted first

Hey Backov -

This a known issue, and we are working to get this resolved as soon as possible.

Thank You

Eric Ketchum

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answered Nov 17 '14 at 06:39 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Backov Nov 18 '14 at 01:54 AM

That's a bit of a kick in the pants. Is a fix for this on the roadmap?

avatar image Lovecraft_K ♦♦ STAFF Nov 18 '14 at 05:17 PM

Hey Backov -

Good news! This has been fixed in 4.6.0 Preview.

Thank You

Eric Ketchum

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But still, the SceneCapture2D doesn`t work with motion blur.. :(

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answered Nov 18 '14 at 06:52 PM

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Illusionray
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avatar image Illusionray Nov 22 '14 at 05:42 AM

Please Eric, could You check the motion blur if it is working or maybe it is something wrong with my PC? But I am convinced that this is not working correctly and I can`t get any help about this subject. I will really appreciate your help.

avatar image Lovecraft_K ♦♦ STAFF Nov 24 '14 at 08:06 PM

Hey Illusionray -

We are investigating an issue related to your question currently, so as of yet, I can say that Render Targets cannot use Motion Blur. I will keep you informed as we continue to investigate and look into this issue.

Thank You

Eric Ketchum

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Is this still true

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answered Apr 23 '19 at 12:43 AM

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sramesh
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