Scene capture 2d ignores post processing materials?
I'm currently unable to get SceneCapture2D to use my Post Process Material - at all.
I've tried with a Post Process Volume as well as adding the material under Misc->Blendables on the SceneCapture2D itself. No change.
The post process itself works just fine in the editor and in play - I see the intended effect, but the scene capture ignores it, completely. The view it captures is without any changes from post-processing. In the Scene Capture->Capture Source dropdown I have selected Final Color (LDR With PostProcess). This doesn't affect the result.
This is a pretty large hiccup - any workaround for this?
asked Nov 17 '14 at 08:37 AM in Rendering
Hey Backov -
This a known issue, and we are working to get this resolved as soon as possible.
answered Nov 17 '14 at 06:39 PM
Lovecraft_K ♦♦ STAFF
Is this still true
answered Apr 23 '19 at 12:43 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here