I’m currently unable to get SceneCapture2D to use my Post Process Material - at all.
I’ve tried with a Post Process Volume as well as adding the material under Misc->Blendables on the SceneCapture2D itself. No change.
The post process itself works just fine in the editor and in play - I see the intended effect, but the scene capture ignores it, completely. The view it captures is without any changes from post-processing. In the Scene Capture->Capture Source dropdown I have selected Final Color (LDR With PostProcess). This doesn’t affect the result.
This is a pretty large hiccup - any workaround for this?
Please Eric, could You check the motion blur if it is working or maybe it is something wrong with my PC? But I am convinced that this is not working correctly and I can`t get any help about this subject. I will really appreciate your help.
We are investigating an issue related to your question currently, so as of yet, I can say that Render Targets cannot use Motion Blur. I will keep you informed as we continue to investigate and look into this issue.