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[Request] Bulk Renaming

I am working with Sprite Sheets at the moment and have begun to find it tedious to have to manually select each sprite to rename it for readability purposes. For example, each frame of a birds flight flipbook animation "Bird_Flying_001, Bird_Flying_002, Bird_Flying_003", etc.

Could it be an idea to begin to include a bulk renaming system? I mean such as to select multiple items, rename them (So for this example "Bird_Flying_"), then have the engine assign a number for each of them, beginning at 001.

I feel it would make the 2D workflow generally a bit faster, and would also make other work less tedious. Any feedback would be welcome.

_Simian

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asked Nov 17 '14 at 10:02 AM in Everything Else

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_Simian
78 6 11 18

avatar image AngelWolf Sep 13 '15 at 02:24 AM

Anyone???? I've tried using the external program Bulk Rename Utility and it renames the asset files, but doesn't change the names in the Content Browser. I've got a ton of animations I'm trying to categorize by name and it's long and tedious work to do by hand. How does Epic themselves handle the bulk renaming of assets within the editor?????

avatar image JoeWintergreen Oct 31 '15 at 01:16 AM

This would be great.

avatar image Thkaal Jan 12 '16 at 06:27 AM

Working on it from Blutility. I have several maps that are 343 levels in size and want them renamed for the map instead of just the generic Name_X#_Y#_Z#.

Will post if I get it working.

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3 answers: sort voted first

The key words there are World Outliner, which is the list of assets on the currently loaded map. I need to rename the actual assets in the Content Browser. MORT doesn't handle that, and I really wish it did. Just a simple command added to the context menu called Bulk Rename that allows you to add prefixes and suffixes to a set of files, and automatically calls Fix up redirectors when it finishes renaming them all.

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answered Aug 17 '16 at 04:56 PM

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AngelWolf
31 4 6

avatar image F1nik Aug 18 '16 at 09:14 AM

Hi,

Will try to make something for you (already have some results and they are really good). Now I need to combine everything in one place and update MORT.

Thanks.

avatar image F1nik Aug 22 '16 at 04:41 PM

Next version will support Content Browser and you can use function "Rename and Numerate" as you wish, so it will fix your issue. Just watch the youtube video of MORT 2

avatar image AngelWolf Aug 24 '16 at 04:03 PM

Awesome!

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with ue4 4.22 u can create your own Editor widget.

Example Blueprint: Example Blueprint

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answered Apr 29 '19 at 09:41 PM

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Rainbowdash
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avatar image SilverDragon Jun 25 '19 at 11:24 AM

Amazing, you introduced this feature to me, and is extremely helpful. Now instead of looking for a plug in I made it my self. Thank you sir.

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Hi,

This tool will help you to rename actors\objects in the World Outliner and Content Browser in MORT v2: https://www.unrealengine.com/marketplace/multi-objects-renaming-tool

this is the youtube video of MORT v2: https://youtu.be/UhEdy13AA-k

Features:

  • Find and replace

  • Rename and Numerate

  • Prefix

  • Suffix

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answered Aug 17 '16 at 01:35 PM

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F1nik
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