[Request] Bulk Renaming
I am working with Sprite Sheets at the moment and have begun to find it tedious to have to manually select each sprite to rename it for readability purposes. For example, each frame of a birds flight flipbook animation "Bird_Flying_001, Bird_Flying_002, Bird_Flying_003", etc.
Could it be an idea to begin to include a bulk renaming system? I mean such as to select multiple items, rename them (So for this example "Bird_Flying_"), then have the engine assign a number for each of them, beginning at 001.
I feel it would make the 2D workflow generally a bit faster, and would also make other work less tedious. Any feedback would be welcome.
The key words there are World Outliner, which is the list of assets on the currently loaded map. I need to rename the actual assets in the Content Browser. MORT doesn't handle that, and I really wish it did. Just a simple command added to the context menu called Bulk Rename that allows you to add prefixes and suffixes to a set of files, and automatically calls Fix up redirectors when it finishes renaming them all.
answered Aug 17 '16 at 04:56 PM
with ue4 4.22 u can create your own Editor widget.
answered Apr 29 '19 at 09:41 PM
This tool will help you to rename actors\objects in the World Outliner and Content Browser in MORT v2: https://www.unrealengine.com/marketplace/multi-objects-renaming-tool
this is the youtube video of MORT v2: https://youtu.be/UhEdy13AA-k
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