How to rotate a texture on the HUD?

Hey guys,

I have a mini-map with an arrow icon as texture to represent the player (All drawn on the HUD). The idea is to rotate the arrow according to where the player is pointing. So my question is:

How do you rotate the texture in blueprint? Just a simple example would be nice, or the function to use to rotate the texture dynamically. Or maybe another method? Materials? Any answer that can produce a possible way to rotate an element on the HUD will do!

Also I did try rotating it using the draw texture function, but it does not rotate from the center, any way to change this?

Cheers,

TheYuwana

Okay after playing with it, managed to solve it. Had to play with the Rot Pivot variable. Here is a visual solution for the ones who are wondering: