Bug when exiting WaterVolume (slow-down) ?
Hi, The project I'm working using a fair amount of water environments, I checked the WaterVolume feature. Everything works just fine except for that "slow-down" effect when exiting the volume.
Here's a video to show you the issue (the red/green Line below the character is just a debug LineTrace of my Jetpack feature, the only thing allowing me to get out of that damn water) : [https://www.youtube.com/watch?v=RVMG8--1ieU]
Any idea how to fix that ?
Here are the Volume settings :
These are the Water Movement parameters inside the Defaults section of my CharacterBlueprint. I've tried editing these values but it won't change anything :
Thanks a LOT ! Cheers -Etienne
Okay, so this possible solution doesn't set the Movement mode to falling in the water so it may work for you.
Set the Movement mode to Flying while the jetpack button is held and when it is released, set it to Swimming. If the player is out side of a swimming volume the system will automatically set the movement mode to Falling on release.
If this doesn't work, post back and we can keep troubleshooting.
answered Nov 19 '14 at 09:43 PM
TJ V ♦♦ STAFF
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