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How to kill HZB ?

Hi All,

is there a way that I can kill the HZB Occlusion ?

Thank you

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asked Nov 18 '14 at 12:11 AM in Rendering

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AmrVR
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2 answers: sort voted first

Hey AmrVR -

In the consolevariables.ini file add the following line:

 r.HZBOcclusion=0

Thank You

Eric Ketchum

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answered Nov 18 '14 at 04:00 PM

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Lovecraft_K ♦♦ STAFF
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avatar image Teriander Jul 18 '16 at 11:19 PM

r.HZBOcclusion=0

Did not work for me. HZB Setup is still taking a huge chunk out of my performance. Any suggestions?

avatar image Tim Hobson ♦♦ STAFF Jul 19 '16 at 02:57 PM

This has been reported and looks to be a regression but only when in PIE/Editor. Ticket has been submitted with UE-33448.

https://answers.unrealengine.com/questions/431377/gpu-performance-tuning-of-hzb-setupmips-as-seen-in.html

Also this post is very old back when HZBOcclusion was enabled by default but has since been disabled for the default hardware occlusion queries.

avatar image StrangerGwenn Sep 03 '16 at 07:18 AM

So how do we kill it ? r.HZBOcclusion=0 doesn't work for me either.

avatar image calembendell Sep 19 '17 at 07:51 PM

This still seems to be broken.

avatar image bdogrular Jun 30 '17 at 12:05 PM

where is the consolevariables.ini ?

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I found the solution you need to put r.HZBOcclusion=1 not =0

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answered Jun 27 '17 at 02:02 PM

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EternalSilence
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avatar image bdogrular Jun 30 '17 at 12:21 PM

well, thnx for trying, but that did not take my 10ms HZb mipmaps etc. to a lesser value...

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