Events of UMG Images which created at runtime not working on Mobile Devices

Hi, there:
We created a blueprint to create UMG Images at runtime. The process is :
First, we load a csv file which is same as the attachment file “dt_skilllist.txt”.
Then, we use the loaded data to create UMG Images which shows in the attachment pictures “mobilepreview”.
We linked an event on each TNT image, when touch it. the Text Name/Property/Attack/cast will be changed.
This blueprint works fine in editor and mobilepreview, but not working on mobile devices( we have test Android devices only )

Hope this is helpful.
Best regards.

Hey ZenTech,

Thank you for posting this issue here. I am going to need a bit more information before i begin looking into the issue. Would you be able to provide a more complete image of the Blueprints used? I just want to be certain that i have the correct setup before i continue further. Also, Which device have you been using to test this issue on?

Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi, Sean Gribbin :
We’ve checkout this issue again today, this issue is gone , the function is working well.
It’s amazing!

Best regards.

Glad to here that the issue is now working ZenTech. If you do run across this issue in the future, please feel free to reopen this issue so that I may investigate what you are seeing.

Thanks and have a great day!