UE4.5.1 crashes when select a imported camera from FBX in the closed state of matinee window

Begin Map
Begin Level
Begin Actor Class=CameraActor Name=OPA010 Archetype=CameraActor’/Script/Engine.Default__CameraActor’
Begin Object Class=CameraComponent Name=“CameraComponent” Archetype=CameraComponent’/Script/Engine.Default__CameraActor:CameraComponent’
End Object
Begin Object Class=StaticMeshComponent Name=“StaticMeshComponent_4”
End Object
Begin Object Class=DrawFrustumComponent Name=“DrawFrustumComponent_4”
End Object
Begin Object Name=“CameraComponent”
FieldOfView=51.774006
AspectRatio=1.333333
RelativeLocation=(X=9991.725586,Y=24.651039,Z=126.215698)
RelativeRotation=(Pitch=2.157005,Yaw=-178.550156,Roll=0.000275)
End Object
Begin Object Name=“StaticMeshComponent_4”
StaticMesh=StaticMesh’/Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM’
CastShadow=False
BodyInstance=(ResponseToChannels=(Visibility=ECR_Ignore,Camera=ECR_Ignore),CollisionProfileName=“NoCollision”,CollisionEnabled=NoCollision,ObjectType=ECC_WorldStatic,CollisionResponses=(ResponseArray=((Channel=“Visibility”,Response=ECR_Ignore),(Channel=“Camera”,Response=ECR_Ignore))))
bHiddenInGame=True
AttachParent=CameraComponent
End Object
Begin Object Name=“DrawFrustumComponent_4”
FrustumColor=(B=200,G=80,R=100,A=255)
FrustumAngle=0.000000
FrustumAspectRatio=1.333333
FrustumStartDist=10.000000
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
AttachParent=CameraComponent
End Object
CameraComponent=CameraComponent
RootComponent=CameraComponent
ActorLabel=“OPA010”
End Actor
End Level
Begin Surface
End Surface
End Map

UE crashes at a particular level.
Cause of the crash is “FrustumAngle = 0.000000”.
Sometimes this is set when import camera.

Is there any way that this is not set when import camera?

Hey yoneyama -

Can you give me precise reproduction steps on how you generated your crash?

Thank You

Eric Ketchum

1.Open “Matinee Fight Scene”.
2.Select MatineeActor and Open Matinee.
3.Import camera from FBX.
4.Close Matinee window.
5.Select Imported Camera.

UE4.5.1 crashed in this procedure.

Hey yoneyama -

Thank you for your steps that helped us immensely in testing this issue. However, we are still unable to reproduce the crash internally. Can you let us know exactly what version of the matinee fight scene you tested off of, did you download a fresh 4.5 version or did you convert a 4.4 version to work in 4.5.1? It would also be helpful to upload a copy of the FBX file that you are using to test this issue.

Also if you could go to the following directory and grab the 3 files in the sub folder associated with your crash (associated by date and time):

C:\Users\[YourCPUUserName]\AppData\Local\Microsoft\Windows\WER\Report...

Thank You

Eric Ketchum

link text
While it was downloaded is before 4.5 comes out ,I created project at “Engine association :4.5”.
I attach a data.

Hey yoneyama -

Thank you for your additional information. I was able to reproduce this crash and we investigating this issue further now, for reference UE-5682.

I will keep you informed of our investigation.

Thank You

Eric Ketchum