Landscape material not height blended correctly
I've read a massive amount of conversations regarding the landscape material blending, but I still can't figure out what is the cause of blackness. I have tried it by making zero layer grass texture AlphaBlended (example screenshot) and as HeightBlended. Both are displayed wrong, but HeightBlend had less artifacting as it rendered the zero layer at least but had black splots where layers connected (very popular error on other people's issues)
From some of the comments I've heard that it's because there's a ZERO blend value on the terrain but for me painting everything over with zero layer material didn't solve it at all.
I have noticed that if I delete my second layer (the rocky road part) it will render and blend zero (grass) and first (dirt) layers correctly. I also read that UE 4.5 didn't support very many textures, so I had heightmap put in to normal map A channel to remove some textures, but that had no effect. I updated to 4.6 preview to see if it fixes it, but that also didn't affect it in anyway (though I believe 4.6 was updated with bigger texture support)
I'm not sure where the issue is and it could very well be extremely tiny...
Screenshot of how it looks in editor:
Screenshot of the simple material tree:
asked Nov 18 '14 at 08:18 AM in Using UE4
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Dec 01 '14 at 09:13 PM
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