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Fullscreen will not go 1920x1080.

Howdy! I've been digging around for a solution for this but cannot find one. Within the engine I have my play in new window set to 1920x1080 and it works fine, but as soon as I package my project and attempt to open it I get a box in the middle with black bars all around the side. I can get the game to go full screen, but only with black bars around the sides and my game rendered into a small box at the center.

In project > Config > DefaultGameUserSettings my file reads the following lines: [/Script/Engine.GameUserSettings] bUseVSync=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=False FullscreenMode=1 LastConfirmedFullscreenMode=1 Version=5

[ScalabilityGroups] sg.ResolutionQuality=87 sg.ViewDistanceQuality=2 sg.AntiAliasingQuality=2 sg.ShadowQuality=2 sg.PostProcessQuality=2 sg.TextureQuality=2 sg.EffectsQuality=2

I have tried the following solutions, none of which have solved my issue:

https://answers.unrealengine.com/questions/51623/how-to-fullscreen-packaged-build.html

https://answers.unrealengine.com/questions/116650/cooked-game-resolution-issues.html

Thank you.

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asked Nov 18 '14 at 10:42 AM in Packaging & Deployment

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Tarrtarus
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I'm not sure how but I managed to fix the issue.

I packaged the game, went to .. C:\Users\USER\Desktop\Project\Project\Project 4.5\Saved\StagedBuilds\WindowsNoEditor\Title\Saved\Config\WindowsNoEditor

and changed "GamerUserSettings" to [/Script/Engine.GameUserSettings] bUseVSync=False ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1920 LastUserConfirmedResolutionSizeY=1080 WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=False FullscreenMode=0 LastConfirmedFullscreenMode=0 Version=5

this fixed the issue. Why did THIS particular change fix it and not any of the others?

Thank you for any insight into this issue.

CMB

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answered Nov 18 '14 at 11:00 AM

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