How to access ULevelStreaming?

Hi All

How do we access ULevelStreaming? If, for example, I went;

ULevelStreaming* LevelStreamingObject = NewObject<ULevelStreaming>();

Would my new LevelStreamingObject refer to the currently loaded streaming level etc? I don’t think I’ve ever used an abstract class before…

Thanks!

Edit : i just checked the documentation online, my comment was wrong.

Bingo chocks away ginger. There’s a UGameplayStatics function that returns the ULevelStreaming for the specified package name. Thanks! Didnt realize it was so easy to solve. The syntax is what I’ve used to instantiate other objects btw, seems to work…

I will convert this into an answer and accept it for you. Reopen it if you have a problem etc. (: