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show projectile before firing.

For my game I need the player to be able to see the projectile before its fired as the projectiles are colour coded so that when two projectiles of the same colour come into contact as a set of they destroy. I have no idea how to go about making this any help at all will be greatly appreciated.

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asked Nov 18 '14 at 02:45 PM in Blueprint Scripting

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avatar image Doug E ♦♦ STAFF Nov 18 '14 at 03:11 PM

Hey red-xiii-

Showing the projectile early would depend on how it is created and used. Assuming you are creating and "firing" the projectile on a click/press event, you may want to spawn it on the press and then actually "fire" on the release event. An idea of how your projectile functions would help determine how best to show it.


Doug Wilson

avatar image red-xiii Nov 18 '14 at 03:38 PM

its a very basic fire on key press

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firebp.png (113.6 kB)
avatar image Doug E ♦♦ STAFF Nov 18 '14 at 04:28 PM

Assuming your projectile its own blueprint, it does not exist to show prior to when it is being spawned by pressing spacebar. You could add the projectile to your character so that they are both visible together, then have a function inside your character blueprint that is called by the key press with whatever functionality is provided inside the projectile BP currently.

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Hi red-xiii,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Nov 25 '14 at 06:07 PM

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