Bad HDR Sun in Moible devices
Hi I am making a space game , I made a sun by slapping pale yellow colour on a spherical mesh and then multiplying it by 50 then linking it to the emmissive material node.
It worked exactly as intended in the editor but when deployed to the device the sun just turned into a white ball
In the editor
And white ball in the actual device
Device details Samsung Galaxy S3 GT-I9300 Mali400 GPU android 4.3 Jelly bean Engine Version 4.5.1 Mobile HDR is Enabled in project settings -> rendering (if I turn it off the sun becomes white ball in editor as well)
I suppose that it is due to some limitation of the device hardware? In case it is then what are the workarounds and alternatives? I have seen HDRish sun in the game "Gravity" available in play store , I just don't know how they did it
asked Nov 18 '14 at 02:56 PM in Rendering
Currently we only support Dynamic Directional Lights. Dynamic point lights and Dynamic Spot Lights are not supported as each light adds and extra shader permutation and the maintenance burden is too high. We might be implementing this in the future as these devices become more powerful, but it is not currently on the roadmap.
answered Nov 21 '14 at 07:04 PM
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